Join the most epic naval battle!

Make your mark upon our West Indies saga in "Doomsday"!


Peace with Spain was signed in February 1720. In late April its news arrived to the West Indies, so all the Navies got allied against the common foe – pirates, making their trade more difficult to survive. Which side are you on?

Be ye a pirate, a naval officer, a slave or a lady, you will find a place aboard one of our four ships or live on a paradise island. Men aboard any ship are strongly recommended as first characters, and civilians as secondary ones. No more female sailors are allowed.

We are not the usual sandboxy RPG, neither a narrative-driven one, but a story-focused writing community where each actively writing character can make a difference and an impact on the overall plot. We are writing collaboratively a coherent story with many sideplots aside of it. We also have guides to help you with the time setting, and are more influenced by historical events rather than following them by the history books!

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Elena - Fleet Admiral
Mascha - Fleet Admiral
Alecto - Pilot


Port de Paix dwellers

The inhabitants of Port de Paix, a French colony, are now busy with celebrating Saint Jean d'Ete and a wedding among the highest nobility. Time for everyone who happens to be in Port de Paix to know them better… and to add your personal flavour to the holiday!



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 Need To Know Vs. Nice To Know, Comprehensive resources list
 Posted: Oct 22 2013, 10:21 AM

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Posts: 633


a) before joining

- the Newbie Guide - comprising also the links below
- Ship ranks – to understand available positions
- Ship roster – to pick your position aboard
- Professions for men and women in the XVIII-th century (for civilians)
- Frequently asked questions
- Character types (only the part for the group you want to belong: pirates or Navy or privateers or civilian and the last, general part. If you want a pirate, no need to read about Navy, privateers or civilians; if undecided, though, it might help.)
- Our story so far – in order to know what happened until now in our story and how you can integrate better your character
- Plot
- Rules
- Face claim
- Basic character creation and development – for creating well-rounded, balanced characters

b ) after joining

- The historical setting – the political context our story is set in
- The Board Calendar – where the threads appear in chronological order, to help you choose a date for a new thread, or to know where is your ship on a certain date
- the pinned articles in the board you are located: eg, if a pirate, what is pinned in the “Rising Sun” forum; if a civilian in Port-de-Paix, the information pinned in the forum “Hispaniola”

- Note on playing NPCs – with the template needed, when you want to write for a NPC

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"Goals change a vague dream into a plan of action. Clearly stated goals are the step between what you want and what you get. But goals dependent entirely on the actions of others are destructive."
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pm   email   yim   
 Posted: Oct 22 2013, 10:23 AM

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Posts: 633


(when needed for a particular thread/ situation)

a) Writing – related resources

- How to become part of a roleplay – integration made easy
- Yes and – and blocking; principles of cooperative storytelling
- Association and interaction in roleplaying
- Writing open threads that won’t gather dust
- NPCs – interesting details for plot development
- How to play a “good” villain
- Godmodding, metagaming and powerplaying
- Some help with fight scenes
- Roleplaying romance
- Font colours to help you
- Beating writer's block
- General plot prompts to fight writer's block
- Naval themes prompts to fight writer's block
- Synonyms for feelings
- Synonyms and shades for colours
- Synonyms for “said”

b ) Historical – related resources, on subjects

I. General

- On picking character names for a historical RPG
- Money and orientative costs around 1719
- Sword parts
- The sharp edge of duelling
- Great holidays in Medieval times: Saint John’s Festival, Michaelmas, the Kings’ Feast
-Music and Dance in the Baroque Period
- How British aristocracy works
- Slavery and Le Code Noir

II. Life at sea

- More about ship ranks and duties
- An officer’s commands
- Master gunner’s page
- Battle stations aboard
- Sailing master's and master's mate's tasks
- Marines’duties
- Daily routine aboard a Navy ship
- Telling time like a seaman
- Finding your way at sea
- Compass degrees from the bow and their bearing – for the sailing master & helmsman
- Food preparation and serving aboard
- Boat rowing commands

III. For doctors and healers

- Premodern herbal medicine
- Early medicine
- The pirate surgeon’s quarters aboard

user posted image
"Goals change a vague dream into a plan of action. Clearly stated goals are the step between what you want and what you get. But goals dependent entirely on the actions of others are destructive."
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pm   email   yim   
 Posted: Oct 22 2013, 10:27 AM

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Posts: 633



Note: some of them are a few decades before or after 1720, but still relevant in a certain measure.

Basic sailing terms

- Basic nautical schemes and references – usually these are enough for writing any ship-work related scene
- Nautical dictionary
- Pirate glossary

Information about ships (pirate, merchant, navy)

- Early sailing ships
- Types of ships
- Types of ships
- Ship rating in the Royal Navy
- Warship types
- Ships and shipwrecks
- British navy (later than our story, but still informative)
- Navy customs
- Maritime Archive
- Life at sea
- General principles for working a ship
- Questions for young officers
- Masts, sails, rigging
- Women at sea
- Ships, supplies, kits

useful links for planning a naval attack...

- Battle formations and cutting out
- A guide on the Age of Sail sea warfare
- Gunnery and tactics in naval warfare

Ship’s surgeon and medicine of that time

- Medicine in the Age of Sail
- A medicine treatise from the 1750s

Ressources about fencing scenes and duels

- How a sword was made
- Basic fencing
- Fencing manuals and essays
- Gentlemen’s pistol duels
- How to write a good fight scene

Fashion of the first part of 1700s…

- British Navy Uniforms
- Pirate & sailor clothes
- More pirate clothes
- 1700-1750 in fashion
- Clothing in 1700s
- Fashion in 1700s
- Links on fashion in 1700s
- Women’s fashion in the 18-th century

Daily life in the 18-th century

- Lots of information about 18-th century, on subjects

- History of the Caribbean Islands
- Map of Kingston (in 1745, with zoom!)
- Postal services in 18-th century
- Laws in 1700s Britain
- Daily life
- Georgian life
- Life in Georgian times
- Colonial life
- Banking in 1700s
- Colonial women
- Diary of a colonial woman – Martha Ballard, midwife
- Ensuring child paternity


- Punishment in the 18-th century
- Sailors' punishment
- British punishments of the period

Let’s party!

- Popular games of cards
- Dances
- How to write good dance scenes
- Old Catholic baptism
- Medieval wedding ceremony
- spousal de futuro, colonial courtship and wedding
- Shakespeare and marriage


- Questions for fleshing up characters
- 8 simple plots
- Patterns of relationships

user posted image
"Goals change a vague dream into a plan of action. Clearly stated goals are the step between what you want and what you get. But goals dependent entirely on the actions of others are destructive."
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pm   email   yim   
 Posted: Oct 22 2013, 10:29 AM

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Posts: 633

More in depth bibliography
(only for those who are fans of research like me)

All kind of useful pirate-related information

- Various pirate articles by Cindy Vallar
- Brethren of the Coast
- Information about pirates by Blind Kat
- Gentlemen of Fortune
- The pirate King
- The pirate ship
- Colonies, ships and pirates
- A General History of the Pyrates


- Instructions for the exercise and service of great guns, etc.
- The seaman's catechismn and instructor in gunnery, etc

Naval tactics

- More about sea life and sea battles
- Flkeet tactics and coastal combat – Age of Fighting Sail
History of Liverpool privateers

Navigation and seamanship

- Map of the West Indies
- Schemes of a complete brigantine
- The "Articles of War" from 1661
- Sailing navies – various information
- The Lexington Practicum study of a model brigantine: rigging plan, the running rigging, the standing rigging.
- Falconer's Universal Dictionary of the Marine (1780)
- Richard Henry Dana: The seaman's friend: containg a treatise on practical seamanship contains descriptions of the different jobs on board for the merchant navy: master, mates, carpenter, cook, able seamen, ordinary seamen and others. - John McNeil Boyd: Manual for naval cadets – organization aboard
- Stephen Bleecker Luce: Seamanship comprises: work at sea, what to do in storms.
- John William Norie- A complete epitome of practical navigation
- John William Norie- A complete set of nautical tables
- George Strong Nares - Seamanship - has extensive list of all the ship's parts
- Robert Kipping - Rudimentary treatise on masting, mast-making, and rigging of ships - contains a diagram of the rigging.

Credits: Thanks to Fluff from Age of Intrigue, to my friends from Beat to Quarters, Aztec Gold and all the others who helped me compile this far from exhaustive list!

Resources will be further added here - and everyone of you who finds something which might be of interest for our times and places played here, feel free to answer to this thread and post them for who might need/ want them, newer or older players alike!

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"Goals change a vague dream into a plan of action. Clearly stated goals are the step between what you want and what you get. But goals dependent entirely on the actions of others are destructive."
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